<OutDone, OutErr, Env2>(
finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
): <OutElem, InElem, InErr, InDone, Env>(
self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>
) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>
<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(
self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>,
finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Returns a channel with an exit-aware finalizer that is guaranteed to run once the channel begins execution, whether it succeeds or fails.
Example (Running exit finalizers)
import { Channel, Console, Data, Exit } from "effect"
class ExitError extends Data.TaggedError("ExitError")<{
readonly stage: string
}> {}
// Create a channel
const dataChannel = Channel.fromIterable([1, 2, 3])
// Attach exit handler
const channelWithExit = Channel.onExit(dataChannel, (exit) => {
if (Exit.isSuccess(exit)) {
return Console.log(`Channel completed successfully with: ${exit.value}`)
} else {
return Console.log(`Channel failed with: ${exit.cause}`)
}
})export const const onExit: {
<OutDone, OutErr, Env2>(
finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
): <OutElem, InElem, InErr, InDone, Env>(
self: Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>
) => Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env2 | Env
>
<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env,
Env2
>(
self: Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>,
finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
): Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env2 | Env
>
}
Returns a channel with an exit-aware finalizer that is guaranteed to run once
the channel begins execution, whether it succeeds or fails.
Example (Running exit finalizers)
import { Channel, Console, Data, Exit } from "effect"
class ExitError extends Data.TaggedError("ExitError")<{
readonly stage: string
}> {}
// Create a channel
const dataChannel = Channel.fromIterable([1, 2, 3])
// Attach exit handler
const channelWithExit = Channel.onExit(dataChannel, (exit) => {
if (Exit.isSuccess(exit)) {
return Console.log(`Channel completed successfully with: ${exit.value}`)
} else {
return Console.log(`Channel failed with: ${exit.cause}`)
}
})
onExit: {
<function (type parameter) OutDone in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) OutErr in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) Env2 in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2>(
finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
finalizer: (e: Exit.Exit<OutDone, OutErr>e: import ExitExit.type Exit<A, E = never> = Exit.Success<A, E> | Exit.Failure<A, E>Represents the result of an Effect computation.
When to use
Use when you need to synchronously inspect whether an Effect computation
succeeded or failed.
Details
An Exit<A, E> is either Success<A, E> containing a value of type A, or
Failure<A, E> containing a Cause<E> describing why the computation
failed.
Since Exit is also an Effect, you can yield it inside Effect.gen.
Example (Pattern matching on an Exit)
import { Exit } from "effect"
const success: Exit.Exit<number> = Exit.succeed(42)
const failure: Exit.Exit<number, string> = Exit.fail("error")
const result = Exit.match(success, {
onSuccess: (value) => `Got value: ${value}`,
onFailure: (cause) => `Got error: ${cause}`
})
Namespace containing helper types shared by Exit values.
When to use
Use to reference helper types that describe the shared structure of Exit
values.
Exit<function (type parameter) OutDone in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) OutErr in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr>) => import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<unknown, never, function (type parameter) Env2 in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2>
): <function (type parameter) OutElem in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) InElem in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env>(
self: Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>
(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Channel<out OutElem, out OutErr = never, out OutDone = void, in InElem = unknown, in InErr = unknown, in InDone = unknown, out Env = never>A Channel is a nexus of I/O operations, which supports both reading and
writing. A channel may read values of type InElem and write values of type
OutElem. When the channel finishes, it yields a value of type OutDone. A
channel may fail with a value of type OutErr.
Details
Channels are the foundation of Streams: both streams and sinks are built on
channels. Most users shouldn't have to use channels directly, as streams and
sinks are much more convenient and cover all common use cases. However, when
adding new stream and sink operators, or doing something highly specialized,
it may be useful to use channels directly.
Channels compose in a variety of ways:
- Piping: One channel can be piped to another channel, assuming the
input type of the second is the same as the output type of the first.
- Sequencing: The terminal value of one channel can be used to create
another channel, and both the first channel and the function that makes
the second channel can be composed into a channel.
- Concatenating: The output of one channel can be used to create other
channels, which are all concatenated together. The first channel and the
function that makes the other channels can be composed into a channel.
Example (Typing channels)
import type { Channel } from "effect"
// A channel that outputs numbers and requires no environment
type NumberChannel = Channel.Channel<number>
// A channel that outputs strings, can fail with Error, completes with boolean
type StringChannel = Channel.Channel<string, Error, boolean>
// A channel with all type parameters specified
type FullChannel = Channel.Channel<
string, // OutElem - output elements
Error, // OutErr - output errors
number, // OutDone - completion value
number, // InElem - input elements
string, // InErr - input errors
boolean, // InDone - input completion
{ db: string } // Env - required environment
>
Channel<function (type parameter) OutElem in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env>
) => interface Channel<out OutElem, out OutErr = never, out OutDone = void, in InElem = unknown, in InErr = unknown, in InDone = unknown, out Env = never>A Channel is a nexus of I/O operations, which supports both reading and
writing. A channel may read values of type InElem and write values of type
OutElem. When the channel finishes, it yields a value of type OutDone. A
channel may fail with a value of type OutErr.
Details
Channels are the foundation of Streams: both streams and sinks are built on
channels. Most users shouldn't have to use channels directly, as streams and
sinks are much more convenient and cover all common use cases. However, when
adding new stream and sink operators, or doing something highly specialized,
it may be useful to use channels directly.
Channels compose in a variety of ways:
- Piping: One channel can be piped to another channel, assuming the
input type of the second is the same as the output type of the first.
- Sequencing: The terminal value of one channel can be used to create
another channel, and both the first channel and the function that makes
the second channel can be composed into a channel.
- Concatenating: The output of one channel can be used to create other
channels, which are all concatenated together. The first channel and the
function that makes the other channels can be composed into a channel.
Example (Typing channels)
import type { Channel } from "effect"
// A channel that outputs numbers and requires no environment
type NumberChannel = Channel.Channel<number>
// A channel that outputs strings, can fail with Error, completes with boolean
type StringChannel = Channel.Channel<string, Error, boolean>
// A channel with all type parameters specified
type FullChannel = Channel.Channel<
string, // OutElem - output elements
Error, // OutErr - output errors
number, // OutDone - completion value
number, // InElem - input elements
string, // InErr - input errors
boolean, // InDone - input completion
{ db: string } // Env - required environment
>
Channel<function (type parameter) OutElem in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env2 in <OutDone, OutErr, Env2>(finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2 | function (type parameter) Env in <OutElem, InElem, InErr, InDone, Env>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env>
<function (type parameter) OutElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env, function (type parameter) Env2 in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2>(
self: Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>
(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Channel<out OutElem, out OutErr = never, out OutDone = void, in InElem = unknown, in InErr = unknown, in InDone = unknown, out Env = never>A Channel is a nexus of I/O operations, which supports both reading and
writing. A channel may read values of type InElem and write values of type
OutElem. When the channel finishes, it yields a value of type OutDone. A
channel may fail with a value of type OutErr.
Details
Channels are the foundation of Streams: both streams and sinks are built on
channels. Most users shouldn't have to use channels directly, as streams and
sinks are much more convenient and cover all common use cases. However, when
adding new stream and sink operators, or doing something highly specialized,
it may be useful to use channels directly.
Channels compose in a variety of ways:
- Piping: One channel can be piped to another channel, assuming the
input type of the second is the same as the output type of the first.
- Sequencing: The terminal value of one channel can be used to create
another channel, and both the first channel and the function that makes
the second channel can be composed into a channel.
- Concatenating: The output of one channel can be used to create other
channels, which are all concatenated together. The first channel and the
function that makes the other channels can be composed into a channel.
Example (Typing channels)
import type { Channel } from "effect"
// A channel that outputs numbers and requires no environment
type NumberChannel = Channel.Channel<number>
// A channel that outputs strings, can fail with Error, completes with boolean
type StringChannel = Channel.Channel<string, Error, boolean>
// A channel with all type parameters specified
type FullChannel = Channel.Channel<
string, // OutElem - output elements
Error, // OutErr - output errors
number, // OutDone - completion value
number, // InElem - input elements
string, // InErr - input errors
boolean, // InDone - input completion
{ db: string } // Env - required environment
>
Channel<function (type parameter) OutElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env>,
finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
finalizer: (e: Exit.Exit<OutDone, OutErr>e: import ExitExit.type Exit<A, E = never> = Exit.Success<A, E> | Exit.Failure<A, E>Represents the result of an Effect computation.
When to use
Use when you need to synchronously inspect whether an Effect computation
succeeded or failed.
Details
An Exit<A, E> is either Success<A, E> containing a value of type A, or
Failure<A, E> containing a Cause<E> describing why the computation
failed.
Since Exit is also an Effect, you can yield it inside Effect.gen.
Example (Pattern matching on an Exit)
import { Exit } from "effect"
const success: Exit.Exit<number> = Exit.succeed(42)
const failure: Exit.Exit<number, string> = Exit.fail("error")
const result = Exit.match(success, {
onSuccess: (value) => `Got value: ${value}`,
onFailure: (cause) => `Got error: ${cause}`
})
Namespace containing helper types shared by Exit values.
When to use
Use to reference helper types that describe the shared structure of Exit
values.
Exit<function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr>) => import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<unknown, never, function (type parameter) Env2 in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2>
): interface Channel<out OutElem, out OutErr = never, out OutDone = void, in InElem = unknown, in InErr = unknown, in InDone = unknown, out Env = never>A Channel is a nexus of I/O operations, which supports both reading and
writing. A channel may read values of type InElem and write values of type
OutElem. When the channel finishes, it yields a value of type OutDone. A
channel may fail with a value of type OutErr.
Details
Channels are the foundation of Streams: both streams and sinks are built on
channels. Most users shouldn't have to use channels directly, as streams and
sinks are much more convenient and cover all common use cases. However, when
adding new stream and sink operators, or doing something highly specialized,
it may be useful to use channels directly.
Channels compose in a variety of ways:
- Piping: One channel can be piped to another channel, assuming the
input type of the second is the same as the output type of the first.
- Sequencing: The terminal value of one channel can be used to create
another channel, and both the first channel and the function that makes
the second channel can be composed into a channel.
- Concatenating: The output of one channel can be used to create other
channels, which are all concatenated together. The first channel and the
function that makes the other channels can be composed into a channel.
Example (Typing channels)
import type { Channel } from "effect"
// A channel that outputs numbers and requires no environment
type NumberChannel = Channel.Channel<number>
// A channel that outputs strings, can fail with Error, completes with boolean
type StringChannel = Channel.Channel<string, Error, boolean>
// A channel with all type parameters specified
type FullChannel = Channel.Channel<
string, // OutElem - output elements
Error, // OutErr - output errors
number, // OutDone - completion value
number, // InElem - input elements
string, // InErr - input errors
boolean, // InDone - input completion
{ db: string } // Env - required environment
>
Channel<function (type parameter) OutElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env2 in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2 | function (type parameter) Env in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env>
} = dual<(...args: Array<any>) => any, <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>>(arity: 2, body: <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>): ((...args: Array<any>) => any) & (<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>) => Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>) (+1 overload)Creates a function that can be called in data-first style or data-last
(pipe-friendly) style.
When to use
Use to expose one implementation through both direct and pipe-friendly
call styles.
Details
Pass either the arity of the uncurried function or a predicate that decides
whether the current call is data-first. Arity is the common case. Use a
predicate when optional arguments make arity ambiguous.
Example (Selecting data-first or data-last style by arity)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(2, (self, that) => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Defining overloads with call signatures)
import { Function, pipe } from "effect"
const sum: {
(that: number): (self: number) => number
(self: number, that: number): number
} = Function.dual(2, (self: number, that: number): number => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Selecting data-first or data-last style with a predicate)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(
(args) => args.length === 2,
(self, that) => self + that
)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
dual(2, <function (type parameter) OutElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env, function (type parameter) Env2 in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2>(
self: Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>
(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Channel<out OutElem, out OutErr = never, out OutDone = void, in InElem = unknown, in InErr = unknown, in InDone = unknown, out Env = never>A Channel is a nexus of I/O operations, which supports both reading and
writing. A channel may read values of type InElem and write values of type
OutElem. When the channel finishes, it yields a value of type OutDone. A
channel may fail with a value of type OutErr.
Details
Channels are the foundation of Streams: both streams and sinks are built on
channels. Most users shouldn't have to use channels directly, as streams and
sinks are much more convenient and cover all common use cases. However, when
adding new stream and sink operators, or doing something highly specialized,
it may be useful to use channels directly.
Channels compose in a variety of ways:
- Piping: One channel can be piped to another channel, assuming the
input type of the second is the same as the output type of the first.
- Sequencing: The terminal value of one channel can be used to create
another channel, and both the first channel and the function that makes
the second channel can be composed into a channel.
- Concatenating: The output of one channel can be used to create other
channels, which are all concatenated together. The first channel and the
function that makes the other channels can be composed into a channel.
Example (Typing channels)
import type { Channel } from "effect"
// A channel that outputs numbers and requires no environment
type NumberChannel = Channel.Channel<number>
// A channel that outputs strings, can fail with Error, completes with boolean
type StringChannel = Channel.Channel<string, Error, boolean>
// A channel with all type parameters specified
type FullChannel = Channel.Channel<
string, // OutElem - output elements
Error, // OutErr - output errors
number, // OutDone - completion value
number, // InElem - input elements
string, // InErr - input errors
boolean, // InDone - input completion
{ db: string } // Env - required environment
>
Channel<function (type parameter) OutElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env>,
finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
finalizer: (e: Exit.Exit<OutDone, OutErr>e: import ExitExit.type Exit<A, E = never> = Exit.Success<A, E> | Exit.Failure<A, E>Represents the result of an Effect computation.
When to use
Use when you need to synchronously inspect whether an Effect computation
succeeded or failed.
Details
An Exit<A, E> is either Success<A, E> containing a value of type A, or
Failure<A, E> containing a Cause<E> describing why the computation
failed.
Since Exit is also an Effect, you can yield it inside Effect.gen.
Example (Pattern matching on an Exit)
import { Exit } from "effect"
const success: Exit.Exit<number> = Exit.succeed(42)
const failure: Exit.Exit<number, string> = Exit.fail("error")
const result = Exit.match(success, {
onSuccess: (value) => `Got value: ${value}`,
onFailure: (cause) => `Got error: ${cause}`
})
Namespace containing helper types shared by Exit values.
When to use
Use to reference helper types that describe the shared structure of Exit
values.
Exit<function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr>) => import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<unknown, never, function (type parameter) Env2 in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2>
): interface Channel<out OutElem, out OutErr = never, out OutDone = void, in InElem = unknown, in InErr = unknown, in InDone = unknown, out Env = never>A Channel is a nexus of I/O operations, which supports both reading and
writing. A channel may read values of type InElem and write values of type
OutElem. When the channel finishes, it yields a value of type OutDone. A
channel may fail with a value of type OutErr.
Details
Channels are the foundation of Streams: both streams and sinks are built on
channels. Most users shouldn't have to use channels directly, as streams and
sinks are much more convenient and cover all common use cases. However, when
adding new stream and sink operators, or doing something highly specialized,
it may be useful to use channels directly.
Channels compose in a variety of ways:
- Piping: One channel can be piped to another channel, assuming the
input type of the second is the same as the output type of the first.
- Sequencing: The terminal value of one channel can be used to create
another channel, and both the first channel and the function that makes
the second channel can be composed into a channel.
- Concatenating: The output of one channel can be used to create other
channels, which are all concatenated together. The first channel and the
function that makes the other channels can be composed into a channel.
Example (Typing channels)
import type { Channel } from "effect"
// A channel that outputs numbers and requires no environment
type NumberChannel = Channel.Channel<number>
// A channel that outputs strings, can fail with Error, completes with boolean
type StringChannel = Channel.Channel<string, Error, boolean>
// A channel with all type parameters specified
type FullChannel = Channel.Channel<
string, // OutElem - output elements
Error, // OutErr - output errors
number, // OutDone - completion value
number, // InElem - input elements
string, // InErr - input errors
boolean, // InDone - input completion
{ db: string } // Env - required environment
>
Channel<function (type parameter) OutElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutElem, function (type parameter) OutErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutErr, function (type parameter) OutDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>OutDone, function (type parameter) InElem in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InElem, function (type parameter) InErr in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InErr, function (type parameter) InDone in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>InDone, function (type parameter) Env2 in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env2 | function (type parameter) Env in <OutElem, OutErr, OutDone, InElem, InErr, InDone, Env, Env2>(self: Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env>, finalizer: (e: Exit.Exit<OutDone, OutErr>) => Effect.Effect<unknown, never, Env2>): Channel<OutElem, OutErr, OutDone, InElem, InErr, InDone, Env2 | Env>Env> =>
const fromTransformBracket: <
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
EX,
EnvX,
Env
>(
f: (
upstream: Pull.Pull<InElem, InErr, InDone>,
scope: Scope.Scope,
forkedScope: Scope.Scope
) => Effect.Effect<
Pull.Pull<OutElem, OutErr, OutDone, EnvX>,
EX,
Env
>
) => Channel<
OutElem,
Pull.ExcludeDone<OutErr> | EX,
OutDone,
InElem,
InErr,
InDone,
Env | EnvX
>
Creates a Channel from a transformation function that operates on upstream
pulls, but also provides a forked scope that closes when the resulting
Channel completes.
When to use
Use when building channels that require scoped resource lifecycle management,
providing both the channel scope and a forked scope that automatically closes
when the channel completes.
fromTransformBracket((upstream: Pull.Pull<InElem, InErr, InDone, never>(parameter) upstream: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
upstream, scope: Scope.Scope(parameter) scope: {
strategy: "sequential" | "parallel";
state: State.Open | State.Closed | State.Empty;
}
scope, forkedScope: Scope.Scope(parameter) forkedScope: {
strategy: "sequential" | "parallel";
state: State.Open | State.Closed | State.Empty;
}
forkedScope) =>
import ScopeScope.const addFinalizerExit: (
scope: Scope,
finalizer: (
exit: Exit<any, any>
) => Effect<unknown>
) => Effect<void>
Registers an exit-aware finalizer on a scope.
When to use
Use when cleanup needs to know whether the scope closed with success,
failure, or interruption.
Details
If the scope is open, the finalizer runs when the scope closes and receives
the scope's exit value. If the scope is already closed, the finalizer runs
immediately with the stored exit value.
Example (Adding an exit-aware finalizer)
import { Console, Effect, Exit, Scope } from "effect"
const withResource = Effect.gen(function*() {
const scope = yield* Scope.make()
// Add a finalizer for cleanup
yield* Scope.addFinalizerExit(
scope,
(exit) =>
Console.log(
`Cleaning up resource. Exit: ${
Exit.isSuccess(exit) ? "Success" : "Failure"
}`
)
)
// Use the resource
yield* Console.log("Using resource")
// Close the scope
yield* Scope.close(scope, Exit.void)
})
addFinalizerExit(forkedScope: Scope.Scope(parameter) forkedScope: {
strategy: "sequential" | "parallel";
state: State.Open | State.Closed | State.Empty;
}
forkedScope, finalizer: (
e: Exit.Exit<OutDone, OutErr>
) => Effect.Effect<unknown, never, Env2>
finalizer as any).Pipeable.pipe<Effect.Effect<void, never, never>, Effect.Effect<Pull.Pull<OutElem, OutErr, OutDone, never>, never, Env>>(this: Effect.Effect<void, never, never>, ab: (_: Effect.Effect<void, never, never>) => Effect.Effect<Pull.Pull<OutElem, OutErr, OutDone, never>, never, Env>): Effect.Effect<Pull.Pull<OutElem, OutErr, OutDone, never>, never, Env> (+21 overloads)pipe(
import EffectEffect.const andThen: {
<A, B, E2, R2>(
f: (a: A) => Effect<B, E2, R2>
): <E, R>(
self: Effect<A, E, R>
) => Effect<B, E | E2, R | R2>
<B, E2, R2>(f: Effect<B, E2, R2>): <A, E, R>(
self: Effect<A, E, R>
) => Effect<B, E | E2, R | R2>
<A, E, R, B, E2, R2>(
self: Effect<A, E, R>,
f: (a: A) => Effect<B, E2, R2>
): Effect<B, E | E2, R | R2>
<A, E, R, B, E2, R2>(
self: Effect<A, E, R>,
f: Effect<B, E2, R2>
): Effect<B, E | E2, R | R2>
}
andThen(const toTransform: <
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>(
channel: Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>
) => (
upstream: Pull.Pull<InElem, InErr, InDone>,
scope: Scope.Scope
) => Effect.Effect<
Pull.Pull<OutElem, OutErr, OutDone>,
never,
Env
>
Converts a Channel back to its underlying transformation function.
Example (Extracting channel transforms)
import { Channel } from "effect"
const channel = Channel.succeed(42)
const transform = Channel.toTransform(channel)
// transform can now be used directly
toTransform(self: Channel<
OutElem,
OutErr,
OutDone,
InElem,
InErr,
InDone,
Env
>
(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self)(upstream: Pull.Pull<InElem, InErr, InDone, never>(parameter) upstream: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
upstream, scope: Scope.Scope(parameter) scope: {
strategy: "sequential" | "parallel";
state: State.Open | State.Closed | State.Empty;
}
scope))
)
))