<A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>Adds multiple messages to the queue synchronously. Returns the remaining messages that were not added.
When to use
Use when queue internals or a performance boundary need a synchronous batch offer and can handle any messages that do not fit.
Gotchas
This is an unsafe operation that directly modifies the queue without Effect wrapping.
Example (Offering multiple values synchronously)
import { Cause, Effect, Queue } from "effect"
// Create a bounded queue and use unsafe API
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number>(3)
// Try to add 5 messages to capacity-3 queue using unsafe API
const remaining = Queue.offerAllUnsafe(queue, [1, 2, 3, 4, 5])
console.log(remaining) // [4, 5] - couldn't fit the last 2
// Check what's in the queue
const size = Queue.sizeUnsafe(queue)
console.log(size) // 3
})export const const offerAllUnsafe: <A, E>(
self: Enqueue<A, E>,
messages: Iterable<A>
) => Array<A>
Adds multiple messages to the queue synchronously. Returns the remaining messages that
were not added.
When to use
Use when queue internals or a performance boundary need a synchronous batch
offer and can handle any messages that do not fit.
Gotchas
This is an unsafe operation that directly modifies the queue without Effect wrapping.
Example (Offering multiple values synchronously)
import { Cause, Effect, Queue } from "effect"
// Create a bounded queue and use unsafe API
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number>(3)
// Try to add 5 messages to capacity-3 queue using unsafe API
const remaining = Queue.offerAllUnsafe(queue, [1, 2, 3, 4, 5])
console.log(remaining) // [4, 5] - couldn't fit the last 2
// Check what's in the queue
const size = Queue.sizeUnsafe(queue)
console.log(size) // 3
})
offerAllUnsafe = <function (type parameter) A in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>E>(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self: interface Enqueue<in A, in E = never>An Enqueue is a queue that can be offered to.
Details
This interface represents the write-only part of a Queue, allowing you to offer
elements to the queue but not take elements from it.
Example (Offering through enqueue handles)
import { Effect, Queue } from "effect"
// Function that only needs write access to a queue
const producer = (enqueue: Queue.Enqueue<string>) =>
Effect.gen(function*() {
yield* Queue.offer(enqueue, "hello")
yield* Queue.offerAll(enqueue, ["world", "!"])
})
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<string>(10)
yield* producer(queue)
})
Companion namespace containing type-level metadata for the Enqueue
write-only queue interface.
Enqueue<function (type parameter) A in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>E>, messages: Iterable<A>messages: interface Iterable<T, TReturn = any, TNext = any>Iterable<function (type parameter) A in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>A>): interface Array<T>Array<function (type parameter) A in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>A> => {
if (self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.state: Queue.State<any, any>state._tag: "Open" | "Closing" | "Done"_tag !== "Open") {
return import ArrArr.fromIterable(messages: Iterable<A>messages)
} else if (
self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.capacity: numbercapacity === var Number: NumberConstructorAn object that represents a number of any kind. All JavaScript numbers are 64-bit floating-point numbers.
Number.NumberConstructor.POSITIVE_INFINITY: numberA value greater than the largest number that can be represented in JavaScript.
JavaScript displays POSITIVE_INFINITY values as infinity.
POSITIVE_INFINITY ||
self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.strategy: "suspend" | "dropping" | "sliding"strategy === "sliding"
) {
import MutableListMutableList.appendAll(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.messages: MutableList.MutableList<any>(property) Enqueue<in A, in E = never>.messages: {
head: MutableList.Bucket<A> | undefined;
tail: MutableList.Bucket<A> | undefined;
length: number;
}
messages, messages: Iterable<A>messages)
if (self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.strategy: "suspend" | "dropping" | "sliding"strategy === "sliding") {
import MutableListMutableList.takeN(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.messages: MutableList.MutableList<any>(property) Enqueue<in A, in E = never>.messages: {
head: MutableList.Bucket<A> | undefined;
tail: MutableList.Bucket<A> | undefined;
length: number;
}
messages, self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.messages: MutableList.MutableList<any>(property) Enqueue<in A, in E = never>.messages: {
head: MutableList.Bucket<A> | undefined;
tail: MutableList.Bucket<A> | undefined;
length: number;
}
messages.length - self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.capacity: numbercapacity)
}
const scheduleReleaseTaker: <A, E>(
self: Enqueue<A, E>
) => void
scheduleReleaseTaker(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self as interface Queue<in out A, in out E = never>A Queue is an asynchronous queue that can be offered to and taken from.
Details
It also supports signaling that it is done or failed.
Example (Offering and taking queue values)
import { Effect, Queue } from "effect"
const program = Effect.gen(function*() {
// Create a bounded queue
const queue = yield* Queue.bounded<string>(10)
// Producer: offer items to the queue
yield* Queue.offer(queue, "hello")
yield* Queue.offerAll(queue, ["world", "!"])
// Consumer: take items from the queue
const item1 = yield* Queue.take(queue)
const item2 = yield* Queue.take(queue)
const item3 = yield* Queue.take(queue)
console.log([item1, item2, item3]) // ["hello", "world", "!"]
})
Companion namespace containing type-level metadata and low-level state types
for Queue.
Queue<function (type parameter) A in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>E>)
return []
}
const const free: numberfree = self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.capacity: numbercapacity <= 0
? self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.state: {
readonly _tag: "Open";
readonly takers: Set<(_: Effect<void, any>) => void>;
readonly offers: Set<Queue.OfferEntry<any>>;
readonly awaiters: Set<(_: Effect<void, any>) => void>;
}
state.takers: Set<(_: Effect<void, E>) => void>takers.Set<(_: Effect<void, any>) => void>.size: numbersize
: self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.capacity: numbercapacity - self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.messages: MutableList.MutableList<any>(property) Enqueue<in A, in E = never>.messages: {
head: MutableList.Bucket<A> | undefined;
tail: MutableList.Bucket<A> | undefined;
length: number;
}
messages.length
if (const free: numberfree === 0) {
return import ArrArr.fromIterable(messages: Iterable<A>messages)
}
const const remaining: A[]remaining: interface Array<T>Array<function (type parameter) A in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>A> = []
let let i: numberi = 0
for (const const message: Amessage of messages: Iterable<A>messages) {
if (let i: numberi < const free: numberfree) {
import MutableListMutableList.append(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self.Enqueue<in A, in E = never>.messages: MutableList.MutableList<any>(property) Enqueue<in A, in E = never>.messages: {
head: MutableList.Bucket<A> | undefined;
tail: MutableList.Bucket<A> | undefined;
length: number;
}
messages, const message: Amessage)
} else {
const remaining: A[]remaining.Array<A>.push(...items: A[]): numberAppends new elements to the end of an array, and returns the new length of the array.
push(const message: Amessage)
}
let i: numberi++
}
const scheduleReleaseTaker: <A, E>(
self: Enqueue<A, E>
) => void
scheduleReleaseTaker(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self as interface Queue<in out A, in out E = never>A Queue is an asynchronous queue that can be offered to and taken from.
Details
It also supports signaling that it is done or failed.
Example (Offering and taking queue values)
import { Effect, Queue } from "effect"
const program = Effect.gen(function*() {
// Create a bounded queue
const queue = yield* Queue.bounded<string>(10)
// Producer: offer items to the queue
yield* Queue.offer(queue, "hello")
yield* Queue.offerAll(queue, ["world", "!"])
// Consumer: take items from the queue
const item1 = yield* Queue.take(queue)
const item2 = yield* Queue.take(queue)
const item3 = yield* Queue.take(queue)
console.log([item1, item2, item3]) // ["hello", "world", "!"]
})
Companion namespace containing type-level metadata and low-level state types
for Queue.
Queue<function (type parameter) A in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, messages: Iterable<A>): Array<A>E>)
return const remaining: A[]remaining
}