<E>(cause: Cause<E>): <A>(self: Enqueue<A, E>) => Effect<boolean>
<A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>Fails the queue with a cause. If the queue is already done, false is
returned.
Example (Failing queues with a cause)
import { Cause, Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number, string>(10)
// Create a cause and fail the queue
const cause = Cause.fail("Queue processing failed")
const failed = yield* Queue.failCause(queue, cause)
console.log(failed) // true
// The queue is now done with the specified failure cause
console.log(queue.state._tag) // "Done"
})export const const failCause: {
<E>(cause: Cause<E>): <A>(
self: Enqueue<A, E>
) => Effect<boolean>
<A, E>(
self: Enqueue<A, E>,
cause: Cause<E>
): Effect<boolean>
}
Fails the queue with a cause. If the queue is already done, false is
returned.
Example (Failing queues with a cause)
import { Cause, Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number, string>(10)
// Create a cause and fail the queue
const cause = Cause.fail("Queue processing failed")
const failed = yield* Queue.failCause(queue, cause)
console.log(failed) // true
// The queue is now done with the specified failure cause
console.log(queue.state._tag) // "Done"
})
failCause: {
<function (type parameter) E in <E>(cause: Cause<E>): <A>(self: Enqueue<A, E>) => Effect<boolean>E>(cause: Cause<E>(parameter) cause: {
reasons: ReadonlyArray<Reason<E>>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
cause: import CauseCause<function (type parameter) E in <E>(cause: Cause<E>): <A>(self: Enqueue<A, E>) => Effect<boolean>E>): <function (type parameter) A in <A>(self: Enqueue<A, E>): Effect<boolean>A>(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self: interface Enqueue<in A, in E = never>An Enqueue is a queue that can be offered to.
Details
This interface represents the write-only part of a Queue, allowing you to offer
elements to the queue but not take elements from it.
Example (Offering through enqueue handles)
import { Effect, Queue } from "effect"
// Function that only needs write access to a queue
const producer = (enqueue: Queue.Enqueue<string>) =>
Effect.gen(function*() {
yield* Queue.offer(enqueue, "hello")
yield* Queue.offerAll(enqueue, ["world", "!"])
})
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<string>(10)
yield* producer(queue)
})
Companion namespace containing type-level metadata for the Enqueue
write-only queue interface.
Enqueue<function (type parameter) A in <A>(self: Enqueue<A, E>): Effect<boolean>A, function (type parameter) E in <E>(cause: Cause<E>): <A>(self: Enqueue<A, E>) => Effect<boolean>E>) => import EffectEffect<boolean>
<function (type parameter) A in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>E>(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self: interface Enqueue<in A, in E = never>An Enqueue is a queue that can be offered to.
Details
This interface represents the write-only part of a Queue, allowing you to offer
elements to the queue but not take elements from it.
Example (Offering through enqueue handles)
import { Effect, Queue } from "effect"
// Function that only needs write access to a queue
const producer = (enqueue: Queue.Enqueue<string>) =>
Effect.gen(function*() {
yield* Queue.offer(enqueue, "hello")
yield* Queue.offerAll(enqueue, ["world", "!"])
})
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<string>(10)
yield* producer(queue)
})
Companion namespace containing type-level metadata for the Enqueue
write-only queue interface.
Enqueue<function (type parameter) A in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>E>, cause: Cause<E>(parameter) cause: {
reasons: ReadonlyArray<Reason<E>>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
cause: import CauseCause<function (type parameter) E in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>E>): import EffectEffect<boolean>
} = import dualdual(
2,
<function (type parameter) A in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>E>(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self: interface Enqueue<in A, in E = never>An Enqueue is a queue that can be offered to.
Details
This interface represents the write-only part of a Queue, allowing you to offer
elements to the queue but not take elements from it.
Example (Offering through enqueue handles)
import { Effect, Queue } from "effect"
// Function that only needs write access to a queue
const producer = (enqueue: Queue.Enqueue<string>) =>
Effect.gen(function*() {
yield* Queue.offer(enqueue, "hello")
yield* Queue.offerAll(enqueue, ["world", "!"])
})
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<string>(10)
yield* producer(queue)
})
Companion namespace containing type-level metadata for the Enqueue
write-only queue interface.
Enqueue<function (type parameter) A in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>A, function (type parameter) E in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>E>, cause: Cause<E>(parameter) cause: {
reasons: ReadonlyArray<Reason<E>>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
cause: import CauseCause<function (type parameter) E in <A, E>(self: Enqueue<A, E>, cause: Cause<E>): Effect<boolean>E>): import EffectEffect<boolean> =>
import internalEffectinternalEffect.const sync: <A>(
thunk: LazyArg<A>
) => Effect.Effect<A>
sync(() => const failCauseUnsafe: <A, E>(
self: Enqueue<A, E>,
cause: Cause<E>
) => boolean
Fails the queue with a cause synchronously. If the queue is already done, false is
returned.
When to use
Use when queue completion must be driven from synchronous internals while
preserving the full failure Cause.
Gotchas
This is an unsafe operation that directly modifies the queue without Effect wrapping.
Example (Failing queues with a cause synchronously)
import { Cause, Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number, string>(10)
// Create a cause and fail the queue synchronously
const cause = Cause.fail("Processing error")
const failed = Queue.failCauseUnsafe(queue, cause)
console.log(failed) // true
// The queue is now done with the specified failure cause
console.log(queue.state._tag) // "Done"
})
failCauseUnsafe(self: Enqueue<A, E>(parameter) self: {
strategy: "suspend" | "dropping" | "sliding";
dispatcher: SchedulerDispatcher;
capacity: number;
messages: MutableList.MutableList<any>;
state: Queue.State<any, any>;
scheduleRunning: boolean;
toString: () => string;
toJSON: () => unknown;
}
self, cause: Cause<E>(parameter) cause: {
reasons: ReadonlyArray<Reason<E>>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
cause))
)